Where the data comes from

Updated Aug 29, 2026

What we read, how often, and what we keep about you.

Game catalogues

Once a day we read what each service actually offers, straight from the service: NVIDIA’s GeForce NOW catalogue, Microsoft’s Xbox Cloud Gaming galleries, Sony’s PlayStation Plus game lists, Amazon’s Luna site and Boosteroid’s applications list. All of them in their US version, so a game listed here can be missing where you live, and the other way round. Every page that shows a catalogue says when it was last read.

For each game we keep which stores a service accepts, how the game starts (ready to play, install first, included in a subscription, or bought on the service’s own store) and, on GeForce NOW, the cheapest plan that runs it. That is what the game pages and your library are built on.

When a game drops out of a feed, we log it as removed. Feeds do break, so a read that looks wrong (way too short, or removing a big chunk of a catalogue at once) is set aside for us to look at instead of being published. The result is the changelog, also available as an RSS feed, on each game’s page and by email for the games you follow. History starts mid-August 2026; we know nothing before that, and the day we first read a service is not the day its games arrived.

Server status and queues

Boosteroid publishes no status page, no server list and no incident log, so its locations and servers come from downeroid, an independent community project that holds an account, polls the endpoint Boosteroid’s own app reads and republishes what it sees. Its author gave us the feed; we are not affiliated with Boosteroid, and the reading is his measurement rather than Boosteroid’s word, which every page showing it says.

GeForce NOW status comes from NVIDIA’s public status page, read every couple of minutes. Queue lengths come from PrintedWaste, an independent community project that tracks the GeForce NOW queues (NVIDIA publishes none). We read it about every thirty seconds, and the figures on the page refresh on their own once a minute, each with the time it was seen. We also keep our own samples, which is what the queue charts, the typical week and the “busier than usual” notes are made of. The wait times are our own estimate from how fast each server has been clearing its queue lately, so treat them as an order of magnitude, which is why the page says “about”. The 90-day bars are NVIDIA’s incident log on a calendar: a green day is a day NVIDIA reported nothing, not a day we measured.

Xbox Cloud Gaming comes from Microsoft’s status feed (the cloud gaming part only), read every couple of minutes. Microsoft publishes no regions and no queues.

PlayStation Plus comes from Sony’s status feeds, which are per country, so you see your own country’s streaming status, not a whole region’s. A country Sony doesn’t cover shows “not tracked”, not “up”.

Boosteroid and Amazon Luna don’t publish a status, so we don’t show one.

“Closest to you” is a guess from your browser’s time zone, and the latency next to it is estimated from distance, not measured. The network test is a real download from our server to your browser.

Prices

Game prices are the current list price on Steam, GOG and the Microsoft Store for your country, refreshed hourly at most, and only shown where owning that copy actually unlocks cloud play. Key-seller links are affiliate links; their prices are theirs. Subscription prices come from Microsoft and Sony for your country, refreshed a few times a day. GeForce NOW, Boosteroid and Luna have no price feed, so we check their pricing pages by hand and show the date.

Genres and Indie

We group source labels into consistent categories and keep all relevant genres for each game. Structured categories come from Steam, NVIDIA, Microsoft, Sony and IGDB. Specific gameplay categories can also come from prominent Steam community tags or IGDB fields. A game can appear in more than one category, so genre counts overlap.

Indie follows an explicit source classification or a reviewed correction; a community tag alone is a lead for us to check. Existing Indie listings remain while their source history is reviewed. Missing information does not mean a game is not indie. Free to own is a separate price filter and does not promise a free cloud subscription.

Scores and game facts

Developer, release date, controller support and co-op come from Steam when a game has a Steam page, and from IGDB otherwise. Player reviews are Steam’s, with Steam’s own wording and the number of reviews behind them; a game with fewer than ten shows none. Metacritic scores are Metacritic’s, read from Steam or from RAWG; a game with no score here has none we could find. “Trending” is based on IGDB’s player-count readings, taken daily. Artwork comes from Steam, Microsoft or NVIDIA, in that order.

Release calendar

Built daily from the services’ own announcements: NVIDIA’s weekly post, Microsoft’s “coming to Game Pass” list, Boosteroid’s release dates. A date only appears when a service gave one. For GeForce NOW we also read the Steam opt-in, the flag a developer sets to allow their game on GeForce NOW, and show those games on their Steam release date marked “opt-in” until NVIDIA confirms them. The full list is on the opt-ins page.

Your Steam library

My library reads the public game list of the Steam profile you paste, once, when you press the button, and matches it against our catalogue. We store nothing from it: no profile, no game list, no result. The only trace is the profile id in the address bar.

Accounts and alerts

An account is an email address, signed in with a code. We keep the games you follow and whether alerts are on, and nothing else. Alerts go out once a day. Deleting your account deletes all of it, from the account page. More in privacy.

Credits

Cloudplay is not affiliated with NVIDIA, Microsoft, Sony, Amazon, Boosteroid or Valve. Catalogue and status data are read from their public pages and feeds and belong to them. Queue data by PrintedWaste. Boosteroid server status by downeroid. Game facts by Steam and IGDB. Metacritic scores via RAWG. Game names, artwork and trademarks belong to their owners.

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